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The Mech Touch – Chapter 21: Cladding

Chapter 21: Cladding

Designing an armor scheme for a mech took a lot of skills and knowledge. Ves was frankly impressed by the young Jason Kozlowskis work in making the armor of Caesar Augustus look majestic while still doing its job. Of course, he also enjoyed limitless resources and help. With an abundance of processing power, Jason could easily layer the armor plates in a way that minimized the gaps.

Ves lacked a room full of processors ready to solve any problems by brute force, but the Mech Designer System came with its own perks. The Designer offered a number of simulations that showed how certain sections responded to laser fire or other types of damage. It simulated a mechs maximum capacity for damage. It also had a tool that showed how to disable the mech with the least amount of effort.

Using these aids saved Ves a lot of effort. Together with his newly gained Mediumweight Armor Optimization I sub-skill, he felt competent enough to start his job as an armorer. Rather than copying Jasons armor contours, Ves decided to remove most of it and start from the bare minimum, only keeping the ingenious ways Jason and his helpers kept the joints protected.

He started with the legs. For mechs, legs not only provided movement, they made sure the mech stayed stable. While the mechs engines devoted most of its power to supporting the legs, the limbs had to bear the entire mechs weight in addition to its own armor. The mechs legs were absolutely crucial to a mechs operation. Crippling even one of them might immobilize a mech, effectively achieving the same results as killing it. Protecting the legs was a top priority.

The Caesar Augustus enjoyed luxurious armor on its legs. National Aeromotives knew their business when they developed its proprietary armor. It offered excellent protection at a decent weight. Now Ves somehow had to keep his Marc Antonys legs protected while not piling up too much armor. Excessive bulk reduced a mechs flexibility and speed.

"The Marc Antony is a spear that breaks through obstacles. It needs mobility more than armor. The legs has to facilitate a charge. It doesnt need to be excessively nimble. The Antony doesnt pretend to be a light mech in that regard."

The Marc Antony featured slightly thicker armor, especially on its front axis. While it made the legs vulnerable to crippling strikes from the rear, it could take about 75% of a beating the base models legs could endure. This was already very generous considering the enormous differences in price between Ves newly acquired HRF and the original armor plating.

Next came the torso. The core of any mech, it features by far the most space for its systems. The cockpit, power reactor and engines all resided in the torso. This placed unparalleled importance on its protection, especially with regards to shielding the pilot inside.

Mechs were expensive, but potentates were rarer. Only 3.5% of the total population of humans possessed the potential to pilot a mech, but not everyone of them actively pursued a military career. Mechs could be gained fairly easy by spending enough credits, but pilots represented a limited resource that replenished slowly. Thus most countries treated pilots like gold but mechs like silver. The armor schemes of most mechs reflected this demand, making it the thickest part of their armor.

In keeping up with the Marc Antonys indomitable intent, Ves became bold when working on the torso. He pursued aggressive lines that largely mirrored Jasons own scheme, but added more bulk to the lower torso and shaved a bit of armor from the upper torso.

The upper torso of a mech usually housed the cockpit and some other delicate components that could fit by the side. Surrounded by the shoulders and arms, it took a lot to excavate the cockpit from the heavily armored chest. The lower torso housed the power reactor and engines. Their central position ensured energy and motive power could flow in all directions of a mech equally. Naturally, not all mechs followed this scheme. Some lighter mechs such as the Fantasia 2R swapped the positions around.

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In the Marc Antonys case, Ves decided keeping its engines and power reactor working his main priority. The mobility of the mech must not be compromised. The cockpit still enjoyed adequate protection, but not to the exaggerated extent of the base model. The cockpits frontal protection got reduced by as much as 50%, an inevitability considering the HRF armor platings lack of exceptional attributes. Layering too many plates on top of each other not only wasted Ves armor budget, it also threatened to upset the mechs balance.

Still, considering the HRFs much cheaper cost, it was a price worth paying in some situations.

Ves spent some time with the rear torso, but not too much except for thickening it a little bit. The Caesar Augustus possessed above average rear armor, but if Ves replaced it the same thickness in HRF plating, hed turn the Marc Antony in a mech with its rear section dangerously naked. He had no choice to bulk up the rear, choosing to incorporate some subtle angles that helped deflect damage aimed at the cockpit or engines, but otherwise keeping it plain.

The shoulders deserved special attention. Jasons CA-1 employed shoulder launchers for long-ranged missiles. This wasnt anything unusual for mech designers who wanted to offer a long-ranged solution to round out their mechs deficiencies in that area, but Jason very clearly half-assed the attempt. The Caesar Augustus was not a mech that specialized in lengthier engagements at longer ranges, so it carried no room for additional missiles. In short, the launchers only fired the missiles in its tubes before they became useless ornaments.

He considered removing them. Sure, the launchers were relatively small and light, and didnt hinder the mechs mobility all that much. On the other hand, it added little firepower beyond its initial salvo and the addition of the system and its mechs meant its logistical footprint grew larger than what could be justified.

"Well, its not like anyone has to stick to these missiles. They can easily change them to something to their liking."

These days, missile systems became a lot more standardized than in the past, where each manufacturer used different sizes to monopolize the sale of refills. The missile launchers employed by Jason came from a reputable manufacturer, so plenty of missile types could fit in. Shorter ranged missiles that lacked sophisticated guidance options packed a lot of punch, which might be crucial when employed with great timing.

He spent a lot of time refining the torso before moving on to the arms. Most humanoid mechs employed arms as their primary weapon platform. They required protection from harm due to their essential role in a mechs offense, but they also had to retain their nimbleness in order to operate their weapons as smoothly as real human arms.

Regarding the use of arms, mech designers generally chose from three different options. One was to keep the arms articulated like a humans, letting the mech depend on external weapons like pistols and rifles. Great importance is placed on mimicking the arms to its biological equivalent, sometimes achieving a synchronization of up to 99%. This allowed marksmen to fire their weapons as accurately as they could in real life without depending on aim assist and other guided aids, which provides a remarkable advantage in certain times.

Another route was to embed weapons in the wrists. Usually smaller and less powerful than handheld weapons, it kept the arms free to wield weapons while simultaneously offered additional firepower without detrimentally affecting weight and carrying capacity all that much. However, such weapons systems needed to be fed energy or other resources from the torso. Accommodating these needs weakened the arms internally and created more weak points. The wrist-mounted weapons also unbalanced the arms and made hand-mounted weaponry less accurate.

The third, most extreme way of employing arms was to replace the lower arm or even the entire arm for a dedicated weapon emplacement. This made mechs lose the ability to hold external equipment, but they gained a powerful weapon affixed to a stable platform. Mech designers generally regarded these designs as trying to marry a tank into a mech. Such a solution is generally employed on frontline mass production models. Larger Mech Corps made the best use of large numbers of uniformly equipped mechs and also had the most need for large-caliber weaponry that the weapon arms usually affixed.

In the case of the Caesar Augustus, Jason went with the wrist-mounted weapons. The laser cannons were actually high quality weapons even in the current generation. They provided a substantial amount of short-to-medium ranged firepower as long as the mechs energy lasted. They did have a tendency to overheat the mech, and with Ves HRF replacing the base models heat-resistant armor, the Marc Antony had a much smaller capacity to absorb the heat. Ves could only tune down the cannons to a lower default setting, allowing it to last a little longer.

The base model employed a sword and a shield as the mechs melee weapon. This lowered the demand for articulation, so Ves happily bulked up the arms in order to improve its armor and heat absorption. It stiffened the arms, but Ves did not place excessive demands on the mechs accuracy. Its laser cannons remained effective in medium range, only having trouble in closer ranges due to the ability for lighter mechs to circle swifter than a mechs ability to rotate.

This left Ves with the armaments. Made with the same materials as the armor, the heavy shield could endure a lot of damage at an acceptable weight. The valiant-looking sword possessed enough qualities to cut through enemy armor when it was treated slightly differently at the end of the manufacturing process.

Ves wouldnt be able to retain the original shields design. It offered too little protection for too much weight. At its current state, Ves could either increase or decrease the size of the shield.

"The HRF plating is cheap, so I should employ the shield as a disposable object. The Marc Antonys main feature is its ability to charge and break through the enemy line, so Ill make it longer and thicker."

With the Designers helpful tools, he reconstructed the bulky kite shield of the base model into a longer and slightly thicker tower shield. Taking inspiration from the equipment of the historical Ancient Rome, Ves emulating the iconic curved rectangular shields. When held in its armed position, the mech could cover almost the entire mechs length, protecting it from the knees to the lower half of its head. The specific length prevented the lower edge of the shield from bumping into terrain and also left the mechs eyes unobstructed by the upper edge.

The shield turned out to be incredibly heavy and was difficult to move, but it also covered a lot more area so it didnt need to. Made entirely out of cheap HRF plating, pilots wouldnt feel any heartache when they threw it away if it sustained too much damage or if the mech required a burst of speed. Ves was highly satisfied with the end result. The big rectangular shield fit heavy infantrymen more than cavalry, but Ves didnt bother reconciling these contradictions. He only borrowed the Ancient Roman theme to make his mech look cooler.

As for the weapon, the HRF was distinctly unsuited to serve as a sword material. Its composition focused fully on frontal protection, and couldnt retain an edge suitable for bladed weaponry. It also broke much easier when struck hard. Hed either have to change to a different weapon or keep the arm empty.

"The HRF only excels at cost."

Ves took the same approach as with the shield. He bulked up the mechs weapon and didnt bother adding any edge. He eventually ended up with a short mace with a bulky rounded end. Since the mech already carried quite a bit of weight from its armor and shield, Ves hadnt opted for something larger like a hammer or staff. Despite the maces simple looks, it still dealt a fair bit of damage if the pilot put its weight behind its attacks.

"It kind of sucks. Too bad I cant afford another production license."

Even the virtual licenses cost too many credits for Ves to bother buying them. He had to hoard money for now in preparation for producing a real mech.

Only the head remained now. In modern mechs, the head housed the best sensors of a mech. It was a rather poor position for something so important. It stuck out too much. However, most humanoid mechs retained the head due to pilots massively preferring their main view to come from such an elevated position. Mechs that hadnt bothered with heads and moved their main sensors to the torso, the so-called Pangu types, never really caught on in the market.

The Caesar Augustus featured an ornate head design that appealed to Jasons aesthetics. It housed fairly good sensors behind enough armor and embellishments to make them difficult to pick off by a stray shot. Ves hadnt messed around with the head too much, but he did add a dramatic touch by adding a vertical helmet crest, much like the cool helmets worn by the soldiers of Ancient Rome and Greece.

For its plume, Ves embedded the small Festive Cloud Generator at its neck. With some creative plumbing, he ensured the cloud generators red vapor to erupt from the head crest in an even fashion. He put enough power in the ejection of vapor that it held onto its semicircular shape in the wind even if the mech moved around.

Having finished working on the exterior, Ves stepped back and beheld the entire mech. It matched what Ves envisioned for the Marc Antony. A medium mech carrying a heavy shield to facilitate its tendency for head-on and charges and collisions. Discarding the shield allowed the mech to regain its mobility, enhancing its maneuverability in melee combat and leaving a hand free for a spare pistol or knife.

Despite the long hours of fiddling with armor plates and figuring out the best arrangements, Ves enjoyed the entire process with the enthusiasm of a kid trying a new toy. The Designers many tools allowed him to waste less time with boring calculations, leaving him more time to utilize his sharpened creativity to come up with aggressive designs. His work culminated in a mech that embodied Ves intent of aggression, momentum, burst power and a little bit of flamboyance.

Whilst Ves expected the armoring process to be the most challenging job, his method of channeling his intent while he made his designs paid off. He was sure that others could have done a much better job, but he did a decent enough attempt that he could confidently say he hadnt wasted his time.

"Now, its time to revisit the internals."

Chapter end

<<Prev
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Catalogue
Chapter 1: Age of Mechs
Chapter 2: Mech Designer System
Chapter 3: First Design
Chapter 4: Behold My Ultimate Move!
Chapter 5: Investment
Chapter 6: Taking Flight
Chapter 7: Queen of the Skies
Chapter 8: Visitor
Chapter 9: Psst. Wanna buy a mech?
Chapter 10: White Elephant
Chapter 11: Cash Woes
Chapter 12: Duo Queue
Chapter 13: First Build
Chapter 14: Fiddling
Chapter 15: Father
Chapter 16: Pieces of the Puzzle
Chapter 17: Capture the Flag
Chapter 18: Life
Chapter 19: Reborn
Chapter 20: Armor
Chapter 21: Cladding
Chapter 22: Craftsmans Pride
Chapter 23: Sell
Chapter 24: Melinda
Chapter 25: Wartorn Instance
Chapter 26: Objective
Chapter 27: Absolute Power
Chapter 28: Preparation
Chapter 29: Bentheim
Chapter 30: Qualifiers
Chapter 31: Drake
Chapter 32: Gauntlet
Chapter 34: Arm and Leg
Chapter 35: Main Stage
Chapter 36: Fusion Cup
Chapter 37: Kirby
Chapter 38: Tough
Chapter 39: Luck or Skill
Chapter 41: Sale
Chapter 42: Broker
Chapter 43: Miss me, System?
Chapter 44: Birth of a Mech
Chapter 45: Mech Trade Association
Chapter 46: New Perspective
Chapter 47: March of Progress
Chapter 48: 2-star Designs
Chapter 49: Modular Armor
Chapter 50: Hunter
Chapter 51: Test Pilot I
Chapter 52: Test Pilot II
Chapter 53: Test Pilot III
Chapter 54: Going Out
Chapter 55: Protection
Chapter 56: Streak of Red
Chapter 57: Ominous Warnings
Chapter 58: Profligate
Chapter 59: Package
Chapter 60: Capricious
Chapter 61: Design Studio
Chapter 62: Leviticus
Chapter 63: Nether Regions
Chapter 64: Second Mech
Chapter 65: Vincent
Chapter 66: Novice
Chapter 67: Bodyguard
Chapter 68: Harrier
Chapter 69: The incident
Chapter 70: Hasty Exit
Chapter 71: Departure
Chapter 72: Awkward
Chapter 73: Underway
Chapter 74: Another Upgrade
Chapter 75: Pirates
Chapter 76: Killer
Chapter 77: Disembark
Chapter 78: Walker
Chapter 79: Student Life
Chapter 80: The Masters
Chapter 81: Culling
Chapter 82: Transparent Duel
Chapter 83: Unconventional
Chapter 84: Gene Boosts
Chapter 85: Teamwork
Chapter 86: Carrying
Chapter 87: Banquet
Chapter 88: Spectacle
Chapter 89: Steed
Chapter 90: Talents
Chapter 91: Minor Breakthrough
Chapter 92: Double Trouble
Chapter 93: Abnormal Mechs
Chapter 94: Score
Chapter 95: Second Round
Chapter 96: Need A Light?
Chapter 97: Worn Down
Chapter 98: Fourth Duel
Chapter 99: Lift Up Your Sword
Chapter 100: Finals
Chapter 101: Executioner
Chapter 102: Cutting Edge
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